Another short project for the Character Art Challenge on Polycount, based on the great concept by Karina Pavlova:
Created with Blender, Toolbag 3 and Photoshop. I used some textures from TextureHaven.com.
Some notes about the project:
* procedural textures early on, added in baked maps during the process and baked shader graphs down to textures in the end (two 2k, one 1k)- need to optimize (graph complexity and object count) to reduce render time.
* face-weighted vertex normals method for armor
* tried to keep scene low maintenance with instances and modifiers (array mesh along curve, mirror, sub-d)
Much can be improved, but I'm still happy with the result considering the time frame. Next project is waiting :)